Hi @Dmitrii , would you be able to try this with a new project using the following steps? I’m not sure how your current project is set up, so running through a project with a minimal setup might help us zero in on what’s happening for your project. Apologies if the steps are verbose. I wanted to make sure that we are on the same page in regard to the project’s setup.
- Create a new Unity project using the 3D (URP) template.
- Import ardk-1.3.1.unitypackage and ardk-examples-1.3.1.unitypackage into your project.
- Add your API key to the ArdkAuthConfig asset.
- In Build Settings, switch the platform to iOS.
- Open Player Settings and add a Camera Usage Description and Location Usage Description.
- Go to Project Settings > Graphics and change the Scriptable Render Pipeline Settings to ArdkUrpAsset (Universal Render Pipeline Asset).
- Go to Project Settings > Quality.
- Select Performant, and then change the Render Pipeline Asset to ArdkUrpAsset (Universal Render Pipeline Asset).
- Repeat the previous step for the Balanced and High Fidelity quality settings.
- In Build Settings, remove any Scenes In Build that are present, then add the PlaneAnchors scene to the Scenes In Build.
- Build the app and deploy it to your device, and then launch and test it.
Please let me know how it goes. Thank you!