URP doesn't render live video camera feed

Hi @Dmitrii , would you be able to try this with a new project using the following steps? I’m not sure how your current project is set up, so running through a project with a minimal setup might help us zero in on what’s happening for your project. Apologies if the steps are verbose. I wanted to make sure that we are on the same page in regard to the project’s setup.

  1. Create a new Unity project using the 3D (URP) template.
  2. Import ardk-1.3.1.unitypackage and ardk-examples-1.3.1.unitypackage into your project.
  3. Add your API key to the ArdkAuthConfig asset.
  4. In Build Settings, switch the platform to iOS.
  5. Open Player Settings and add a Camera Usage Description and Location Usage Description.
  6. Go to Project Settings > Graphics and change the Scriptable Render Pipeline Settings to ArdkUrpAsset (Universal Render Pipeline Asset).
  7. Go to Project Settings > Quality.
  8. Select Performant, and then change the Render Pipeline Asset to ArdkUrpAsset (Universal Render Pipeline Asset).
  9. Repeat the previous step for the Balanced and High Fidelity quality settings.
  10. In Build Settings, remove any Scenes In Build that are present, then add the PlaneAnchors scene to the Scenes In Build.
  11. Build the app and deploy it to your device, and then launch and test it.

Please let me know how it goes. Thank you!