I’ve been spending quite some time trying to get URP to work, until Umaiya_Doddamani1 posted this guide:
- Create a new Unity project using the 3D (URP) template.
- Import the latest ARDK version with ARDK examples. unitypackage into your project.
- Add your API key to the ArdkAuthConfig asset.
- In Build Settings, switch the platform to iOS.
- Open Player Settings and add a Camera Usage Description and Location Usage Description.
- Go to Project Settings > Graphics and change the Scriptable Render Pipeline Settings to ArdkUrpAsset (Universal Render Pipeline Asset).
- Go to Project Settings > Quality.
- Select Performant, and then change the Render Pipeline Asset to ArdkUrpAsset (Universal Render Pipeline Asset).
- Repeat the previous step for the Balanced and High Fidelity quality settings.
- In Build Settings, remove any Scenes In Build that are present, then add the PlaneAnchors scene to the Scenes In Build.
- Build the app and deploy it to your device, and then launch and test it.
Can this be added to the [URP documentation?] I think that would be helpful. (Using the Universal Render Pipeline — Niantic Lightship Augmented Reality Developer Kit release-2.2 documentation)