URP guide, please update documentation

I’ve been spending quite some time trying to get URP to work, until Umaiya_Doddamani1 posted this guide:

  1. Create a new Unity project using the 3D (URP) template.
  2. Import the latest ARDK version with ARDK examples. unitypackage into your project.
  3. Add your API key to the ArdkAuthConfig asset.
  4. In Build Settings, switch the platform to iOS.
  5. Open Player Settings and add a Camera Usage Description and Location Usage Description.
  6. Go to Project Settings > Graphics and change the Scriptable Render Pipeline Settings to ArdkUrpAsset (Universal Render Pipeline Asset).
  7. Go to Project Settings > Quality.
  8. Select Performant, and then change the Render Pipeline Asset to ArdkUrpAsset (Universal Render Pipeline Asset).
  9. Repeat the previous step for the Balanced and High Fidelity quality settings.
  10. In Build Settings, remove any Scenes In Build that are present, then add the PlaneAnchors scene to the Scenes In Build.
  11. Build the app and deploy it to your device, and then launch and test it.

Can this be added to the [URP documentation?] I think that would be helpful. (Using the Universal Render Pipeline — Niantic Lightship Augmented Reality Developer Kit release-2.2 documentation)