- Issue category: AR(kit?)
- Device type & OS version: iOS15.6.1, iPhone 12 PRO
- Host machine & OS version: Intel Macbook pro
- Issue Environment : On Device
- Xcode version:13.4.1
- ARDK version:2.1.0
- Unity version: 2021.3.7 with URP!
Description of the issue:
I have made a bunch of ARDK apps before. But now I’m trying the networking with ARDK 2.1.0 and get the infamous black camera issue when trying the ARNetworking example scene.
Everything works fine otherwise, even networking. What am I missing?
PLISt text is set, app even asks for camera permissions when starting.
Seems to be some rendering issue. URP can be the problem, but I don´t see what I am forgetting…
In the XCode log it says some weird things, not sure if relevant:
Setting UIViewControllerBasedStatusBarAppearance to NO is no longer supported.
Apple actively discourages that, and all application-wide methods of changing status bar appearance are deprecated
→ applicationDidBecomeActive()
[Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/9F416088-7F0B-4360-9030-231F968D1E06/Amodelofmixedreality.app/Data/UnitySubsystems
[Subsystems] No descriptors matched for examples in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘inputs’ descriptors matched in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json
[Subsystems] No descriptors matched for displays in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json.
[Subsystems] 1 ‘meshings’ descriptors matched in UnitySubsystems/UnityARKit/UnitySubsystemsManifest.json
GfxDevice: creating device client; threaded=1; jobified=1
Initializing Metal device caps: Apple A14 GPU
Initialize engine version: 2021.3.7f1 (24e8595d6d43)
XRGeneral Settings awakening…
UnityEngine.XR.Management.XRGeneralSettings:Awake()
URP settings are also according to the documentation: