Issue: Unity keeps crashing when using Playback & Live Meshing. How to reproduce:
Create Unity 2021.29 Project with 3D Core
Import ARDK3 Beta 4 & Multiplayer & Sample scenes
Create a new Scene and include meshing as shown.
Setup Lightship playback
Switch between Edit and Game mode multiple times.
Are you able to run your project without crashing now? If so, I’ll make a note of the bug regarding installing Lightship after switching the platform so this can get resolved.
I have a same issue on ARDK3 release with mac m1. Play always crash for second start, and if I disable meshing it shown black screen always. Changing files to play, any attempts doesn’t work.
Did you try the solution above? For me the issue was that I did not install the ARDK3 in the correct order. So first install ARDK , then set your platform to android or ios
Thanks a lot for finding that I was stuck for ages. (I wasnt meshing) I was just wanting to be able to localise and use the playback, but I think it is that I have installed in the wrong order!! 2021.3.29f1
After uploading 10 scans and reactivating the Wayspot, I encounter an issue where, despite completing all the processing steps, I am unable to download the mesh. The mesh remains active with experimental quality, and upon attempting to download it, an error message stating ‘An error occurred while downloading’ appears.
hope someone knows solution
This isn’t the proper place to receive support for your Wayspot. Please send us an email with your full Wayspot ID at support@lightship.dev from the email address associated with your Lightship account so we can investigate this further.