Include the following details (edit as applicable):
- Issue category: Contextual Awareness
- Device type & OS version: iOS
- Host machine & OS version: Mac M1
- Issue Environment : On Device
Description of the issue:
Hi everyone, I am trying to cast shadows from AR objects that I spawn. I am curious to know whether there’s any possibility of casting a shadow on AR Mesh (invisible mesh) created by the ARDK. My goal is to have the shadow on other AR objects and the real-world plane. (in the below example, I like to see my shadow on the floor as well).
I have enabled “Light Estimation” on ARDK also.
Your suggestions are much appreciated. Thank you.
PS: Thank you so much @Dylan_Smit . It worked. I had to switch to URP and added the custom shader mentioned in this video. I really hope the Lightship team will give us in-built support for shadows to work seamlessly with occlusions.
Thanks again. This is solved now!