Include the following details (edit as applicable):
- Issue category: Meshing
- Device type & OS version: iOS , iPhone 11 latest iOS
- Host machine & OS version: Mac M1, Ventura
- Issue Environment : Unity Mock / On Device /
- Xcode version: 14.2
- ARDK version: 2.3.2
- Unity version: 2021.3.16f1
Description of the issue:
Hi y’all. Working on my AR App, I can’t really get a good AR Shadow catcher to work.
When I am using a normal material for Meshing, shadows look quite good.
However as soon as I am applying a shadow catcher material, it begins to look very low quality (Resolution) and starts flickering
I also tried a second shadow catcher from the unity asset store: Shadow Receiver URP (FREE) | VFX Shaders | Unity Asset Store
this one works nicely in the mock mesh / editor , but is not visible in the actual app.
Has anyone found a good solution for a meshing material that only catches shadows but does not have flickering issues?