Combining ARKit features with Lightship

Description of the issue:
Hey all! I’ve been experimenting with some ARFoundation features that are not available inside of Lightship and was wondering if anyone’s tried to use these features inside of a build that uses lightship already? I know it’s built on top of ARKit so is there perhaps some documentation on how to access these features from a project that already uses ARDK?
Thanks in advance!

Hi @Merijn_Kersten,
At this time, we’re unable to offer official support for combining Lightship with specific third-party packages. However, if anyone has any experiences they’d like to share, we’d love to hear from you.

Thanks for the response @rob_link
I’ll do some research and will let you know if i make any progress.

Any updates on this @Merijn_Kersten ?

Hey @Daniel ,

So i started to look in to this briefly and moved on to something more pressing (deadlines and stuff).
There is a depth texture and color texture that you can access in ARDK but i’m not sure as to how you would inject this into AR foundation yet.

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Which ARFoundation features are you aiming to use here? It seems that ARDK has most world facing feature of ARFoundation

We were looking into adding body pose tracking from ARkit to our project but were unable to get it working yet so we have moved on to something else for the time being.

Because features like GEospatial API from google is embedded in ARCore and exposed via ARFoundation only till now. Beside the fact that Lightship chose to downgrade ARCore so that Geospatial API is no longer included in the current shipped version embedded in ARDK…