I am following the Intermediate Depth Tutorial and I am finding that the depth map produced by the Depth Manager texture looks worse than the depth map produced when toggling on ToggleDebugVisualization. Here are two images showing the difference:
You can note that the first image is able to resolve the doorway behind the bottle, while the depth texture one to the right cannot resolve depth in the distance.
Why do these two versions diverge? What is ToggleDebugVisualization doing that makes it superior to the custom approach?
Hello Will, I’d like to get our team a little more information about your project so we can repro the issue to get this issue resolved as soon as possible. Can you please provide the below details?
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Thank you.