Include the following details (edit as applicable):
- Issue category: Real-time Mapping-Depth
- ARDK version: 2.5
- Unity version: 2021.3.27
Description of the issue:
Is there any mechanism for disabling the occlusion on a particular object?.
Include the following details (edit as applicable):
Description of the issue:
Is there any mechanism for disabling the occlusion on a particular object?.
This currently isn’t implemented I think (sadly). You might be able to offset the depth in a shader?
Hi @Dylan_Smit , Thank you for your response. Could you provide instructions on how to add depth offset in a shader?
I have no idea tbh, hopefully someone from lightship can help
Ok @Dylan_Smit Thank you for your guidance.