Disable Occlusion on a particular object

Include the following details (edit as applicable):

  • Issue category: Real-time Mapping-Depth
  • ARDK version: 2.5
  • Unity version: 2021.3.27

Description of the issue:
Is there any mechanism for disabling the occlusion on a particular object?.

This currently isn’t implemented I think (sadly). You might be able to offset the depth in a shader?

Hi @Dylan_Smit , Thank you for your response. Could you provide instructions on how to add depth offset in a shader?

I have no idea tbh, hopefully someone from lightship can help

Ok @Dylan_Smit Thank you for your guidance.