This is Alan Shawn. Here is my problem.
Include the following details while filing a bug report (edit as applicable):
- Issue category: Unity XCode
- Device type & OS version: Android
- Host machine & OS version: windows
- Issue Environment : unity editor
- ARDK version: 3 beta 4
- Unity version: 2021.3.29f1c1
The ARDK 3 Beta4 has been installed from tarball as the Lightship DOCs suggests. I created a simple scene with AR Session and XR Origin. After running the game, here are the major issues poping out.
- DllNotFoundException: LightshipARDK assembly: type: member:(null)
- No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARSession:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@5.0.7/Runtime/ARFoundation/ARSession.cs:342) - No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager`3<UnityEngine.XR.ARSubsystems.XRCameraSubsystem, UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRCameraSubsystem/Provider>:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@5.0.7/Runtime/ARFoundation/SubsystemLifecycleManager.cs:68)
4.No active UnityEngine.XR.XRInputSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARInputManager:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@5.0.7/Runtime/ARFoundation/ARInputManager.cs:24)