Include the following details (edit as applicable):
- Host machine & OS version: Mac Ventura M1
- Issue Environment : Unity Mock
- ARDK version: 3 Beta 4
- Unity version: 2021.3.29f
Today I started getting into ARDK3 however, just following the basic steps on how to install it, I have a few issues.
Basically I followed the Installing ARDK3 step-by-step guide (Installing ARDK 3 | Niantic Lightship)
, however I can’t get anything to run ( See videos). Some of the errors I get are:
XR Management has already initialized an active loader in this scene. Please make sure to stop all subsystems and deinitialize the active loader before initializing a new one.
UnityEngine.XR.Management.XRGeneralSettings:AttemptInitializeXRSDKOnLoad () (at Library/PackageCache/com.unity.xr.management@4.4.0/Runtime/XRGeneralSettings.cs:148)
No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARSession:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@5.0.7/Runtime/ARFoundation/ARSession.cs:342)
No active UnityEngine.XR.XRInputSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.ARInputManager:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@5.0.7/Runtime/ARFoundation/ARInputManager.cs:24)
No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager`3<UnityEngine.XR.ARSubsystems.XRCameraSubsystem, UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRCameraSubsystem/Provider>:OnEnable () (at Library/PackageCache/com.unity.xr.arfoundation@5.0.7/Runtime/ARFoundation/SubsystemLifecycleManager.cs:68)
Description of the issue:
Thankful for any help! Thanks a bunch in advance