Include the following details (edit as applicable):
- Issue category: ARDK
- Device type & OS version: Android
- Host machine & OS version: Linux (Linux Mint 20.3)
- Issue Environment : Unity Editor
- Xcode version:
- ARDK version:
- Unity version: 2022.3.26f1
Description of the issue:
I keep getting this error while trying to test the Lightship simulator:
DllNotFoundException: LightshipARDK assembly:<unknown assembly> type:<unknown type> member:(null)
Niantic.Lightship.AR.Subsystems.Playback.LightshipInputProvider..ctor () (at ./Library/PackageCache/com.nianticlabs.lightship@f646e81d91/Runtime/Subsystems/Lightship/Input/LightshipInputProvider.cs:22)
Niantic.Lightship.AR.Loader.LightshipSimulationLoader.InitializePlatform () (at ./Library/PackageCache/com.nianticlabs.lightship@f646e81d91/Runtime/Loader/Simulation/LightshipSimulationLoader.cs:149)
Niantic.Lightship.AR.Loader.LightshipLoaderHelper.Initialize (Niantic.Lightship.AR.Loader.ILightshipInternalLoaderSupport loader) (at ./Library/PackageCache/com.nianticlabs.lightship@f646e81d91/Runtime/Loader/LightshipLoaderHelper.cs:61)
Niantic.Lightship.AR.Loader.LightshipSimulationLoader.InitializeWithLightshipHelper (Niantic.Lightship.AR.Loader.LightshipLoaderHelper lightshipLoaderHelper) (at ./Library/PackageCache/com.nianticlabs.lightship@f646e81d91/Runtime/Loader/Simulation/LightshipSimulationLoader.cs:99)
Niantic.Lightship.AR.Loader.LightshipSimulationLoader.Initialize () (at ./Library/PackageCache/com.nianticlabs.lightship@f646e81d91/Runtime/Loader/Simulation/LightshipSimulationLoader.cs:89)
UnityEngine.XR.Management.XRManagerSettings.InitializeLoaderSync () (at ./Library/PackageCache/com.unity.xr.management@4.4.0/Runtime/XRManagerSettings.cs:190)
UnityEngine.XR.Management.XRGeneralSettings.InitXRSDK () (at ./Library/PackageCache/com.unity.xr.management@4.4.0/Runtime/XRGeneralSettings.cs:175)
UnityEngine.XR.Management.XRGeneralSettings.AttemptInitializeXRSDKOnLoad () (at ./Library/PackageCache/com.unity.xr.management@4.4.0/Runtime/XRGeneralSettings.cs:148)
This would really speed up development but I can’t get it to work. As soon as I hit the play button the sample environment disappears.
I am quite new to this so…