Image tracking on IOS not accurate

Include the following details while filing a bug report (edit as applicable):

  • Issue category: Image Tracking
  • Device type & OS version: iOS iPad air 4th gen
  • Host machine & OS version: Mac
  • Issue Environment : On Device
  • Xcode version: Latest
  • ARDK version: 1.3.1
  • Unity version: 2021.3.4f1

Bug reproduction steps:
I use image detection to start my AR experience (that way I have an accurate representation of where the player is compared to the image).
On Android this works flawlessly.
On the iPad Air 4th gen the image is all over the place. It can differ about 30 cm and the rotation is not fully accurate compared to the actual image being detected.

I only take the ar anchor info when it is first detected and I do not update it on further updates. This is because the experience will not rely on this image after starting it and I don’t want to child anything to the image anchor (because if it would rotate/update all the elements would as well)
How can I fix this?

Hello Dylan,

ARDK does not currently support iPad devices. Although ARDK may run on iPads that meet the minimum system requirements, we cannot guarantee proper functionality of its features. Please see our Runtime Environments page for more information on minimum requirements.