- Issue category: ARDK Virtual Studio Tools
- Device type & OS version: Android Oppo Reno
- Host machine & OS version: Windows - Intel Core I5
- Issue Environment : Unity Remote
- Xcode version:
- ARDK version: 1.31
- Unity version: 2020.3.19
Description of the issue:
Hello,
I am trying to use the remote mode of the virtual studio,
Everything seems to work, I have built the scene “ARDK Remote Feed App”, I selected in the editor the name of my device, and in remote mode I selected USB.
When I give play in another Scene example. The camera is activated, but I am getting an error in the Unity Editor.
Exception: This platform does not support decompressing images
Niantic.ARDK.AR._VideoStreamHelper._DecompressForVideo (Niantic.ARDK.AR.CompressedImage compressedImage) (at Assets/ARDK/AR/_VideoStreamHelper.cs:81)
Niantic.ARDK.AR.Image._SerializableImageBufferSerializer.DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/AR/Image/_SerializableImageBufferSerializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer`1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer`1[T].Niantic.ARDK.Utilities.BinarySerialization.IItemSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:75)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.ArrayOfUnsealedSerializer`1[T].DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/ArrayOfUnsealedSerializer.cs:55)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer`1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.SimpleSerializableSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/SimpleSerializableSerializer.cs:154)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.ArrayOfUnsealedSerializer`1[T].DoDeserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/ArrayOfUnsealedSerializer.cs:55)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.BaseItemSerializer`1[T].Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/BaseItemSerializer.cs:41)
Niantic.ARDK.Utilities.BinarySerialization.ItemSerializers.SimpleSerializableSerializer.Deserialize (Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer deserializer) (at Assets/ARDK/Utilities/BinarySerialization/ItemSerializers/SimpleSerializableSerializer.cs:154)
Niantic.ARDK.Utilities.BinarySerialization.BinaryDeserializer.Deserialize () (at Assets/ARDK/Utilities/BinarySerialization/BinaryDeserializer.cs:50)
Niantic.ARDK.Utilities.BinarySerialization.GlobalSerializer.Deserialize (System.IO.Stream stream) (at Assets/ARDK/Utilities/BinarySerialization/GlobalSerializer.cs:412)
Niantic.ARDK.Utilities.Extensions._ObjectSerializationExtensions.DeserializeFromArray[T] (System.Byte[] byteArray) (at Assets/ARDK/Utilities/Extensions/_ObjectSerializationExtensions.cs:32)
Niantic.ARDK.VirtualStudio.Remote._EasyConnection._MessageReceived (UnityEngine.Networking.PlayerConnection.MessageEventArgs args) (at Assets/ARDK/VirtualStudio/Remote/_EasyConnection.cs:109)
Niantic.ARDK.VirtualStudio.Remote.RemoteMessageHandler.Callback (UnityEngine.Networking.PlayerConnection.MessageEventArgs e) (at Assets/ARDK/VirtualStudio/Remote/_UsbRemoteConnection.cs:184)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <ca496b8c93454b2f9b9924292c19379f>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <ca496b8c93454b2f9b9924292c19379f>:0)
UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents.InvokeMessageIdSubscribers (System.Guid messageId, System.Byte[] data, System.Int32 playerId) (at <ca496b8c93454b2f9b9924292c19379f>:0)
UnityEditor.Networking.PlayerConnection.EditorConnection.MessageCallbackInternal (System.IntPtr data, System.UInt64 size, System.UInt64 guid, System.String messageId) (at <97ba64834c8f4edc84e3d8e30b04f122>:0)