Include the following details (edit as applicable):
- Issue category: Lightship Maps
- Device type & OS version: Android
- Host machine & OS version: Windows
- Issue Environment : On Device
- ARDK version: 3
- Unity version: 2022.3.26
Description of the issue:
[Based on Lightship Example: Third-Person Camera Sample/OrbitCamera]
When deployed to an Android device, following errors logged by the Android Logcat:
2024/07/15 13:50:20.101 1516 2088 Error Unity [E] [MapsAsync] System.AggregateException: One or more errors occurred. (MonoPosixHelper assembly: type: member:(null)) —> System.DllNotFoundException: MonoPosixHelper assembly: type: member:(null)
2024/07/15 13:50:20.101 1516 2088 Error Unity at (wrapper managed-to-native) System.IO.Compression.DeflateStreamNative.CreateZStream(System.IO.Compression.CompressionMode,bool,System.IO.Compression.DeflateStreamNative/UnmanagedReadOrWrite,intptr)
2024/07/15 13:50:20.101 1516 2088 Error Unity at System.IO.Compression.DeflateStreamNative.Create (System.IO.Stream compressedStream, System.IO.Compression.CompressionMode mode, System.Boolean gzip) [0x0004a] in <9c36e86018ed40ba840b6061ef84dd1c>:0
2024/07/15 13:50:20.101 1516 2088 Error Unity at System.IO.Compression.DeflateStream…ctor (System.IO.Stream compressedStream, System.IO.Compression.CompressionMode mode, System.Boolean leaveOpen, System.Boolean gzip) [0x0002d] in <9c36e86018ed40ba840b6061ef84dd1c>:0
2024/07/15 13:50:20.101 1516 2088 Error Unity at System.IO.Compression.DeflateStream…ctor (System.IO.Stream stream, System.IO.Compression.CompressionMode mode) [0x00000
Symptom:
LightshipMap prefab is not displayed/rendered
Other notes:
- Setup Lightship on another project. Deployed to Android with same settings as the first project. No errors were observed
- On the first project, created a default scene with LightshipMap prefab added to the scene. When deployed, same error emerges.
I am not sure how to resolve this issue
Any advice would be appreciated!