Removing meshes of objects no longer present

  • Issue category: Real-time Mapping-Depth
  • Device type & OS version: iOS (iPhone 12 Pro)
  • Host machine & OS version: Mac
  • Issue Environment :On Device
  • Xcode version: N/A
  • ARDK version: 1.0.1
  • Unity version: 2019.4.31f1

Description of the issue:
Hey.
Is it possible to update/remove the mesh of objects when an object is moved or removed in real life? Currently the mesh is mostly static when it is created, but I would like it to remove itself when an object is removed irl. This would be really useful as people moving about and creating meshes in my project is problematic.

I don’t want to remove the whole mesh of the scene, as I see this is possible, I only want it for those objects in view.

If I’m not missing anything or there isn’t a solution to this, is the best solution to remove the mesh in front of the camera by script manually, and then let ARMeshManager do its thing?

Hi Filip, the ContextAwareness/Meshing scene has a dynamically updating mesh, which you can read about it here. There are also videos and codes for the meshing tutorial as well here to help you get started.