Prevent ContextAwareness scene from forgetting meshes as I explore outward from starting position

  • Issue category: ARDK Examples: Context Awareness
  • Device type & OS version: Samsung Galaxy S10+
  • Host machine & OS version: Windows 10
  • Issue Environment : On Device
  • ARDK version: 1.2.0 (I think)
  • Unity version: 2020.3.2f1

Description of the issue:
As I walk through a park scanning around to get a big playing area, I am noticing that places that were previously meshed are now meshless. Some places it seems to forget faster than others, such as if there is a ceiling (maybe because I am scanning mostly the floor for a playing area and the phone isn’t aimed up very often).

Is there a way to remember all the meshes, even if it blows up my phone?

Hello Robert,

Have you modified the meshing radius setting? By default, the system will remember all the mesh it has created. If it isn’t, then there might be something else that is wrong.

To better troubleshoot the issue, could you please provide a video showing the type of scan that you are making? It’s possible that what you are seeing is the voxel map being rebuilt, which creates a ripple effect where the mesh disappears in a wave and then reappears as the voxel map gets rebuilt.

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