ARDK 1.0.1
Unity 2020.3.1
iPhone 11
Xcode 13.2 beta
Hello, the meshing is working perfectly in any standalone scene - but when I use the ARNetworkingSceneManager prefab - it seems to only mesh about two or three meters away from the camera - all the close objects don’t get meshed - as you can see in the image.
It shows the same behaviour if I add an ARMeshManager to the PongHLAPI demo.
Any idea why that might be? Thanks.