Include the following details while filing a bug report (edit as applicable):
- Issue category: Scanning Framework
- Device type & OS version: iOS
- Host machine & OS version: Mac
- Issue Environment : On Device
- Xcode version:
- ARDK version: 2.5.2
- Unity version:
Bug reproduction steps:
Right, after a 3D model scan is completed using the scanning framework of the ARDK sdk. We can export, the obj file of the model as well as it’s texture. Along with that, the captured frames we can
export it right, using the below code.
SavedScan savedScan = scanManager.GetSavedScan(scanID);
List<ScanFrame> scanFrames = savedScan.GetScanFrames();
Is it possible to get the scanframes, right when the user is capturing / scanning a real world model ?? Unlike in the above case, where we will get all the scanframes at a go ??