Tiled floor help

Description of the issue:
Hi , I’am trying to use Semantic Segmentation in floor, to create a new floor, all works I can build the app and for my surprise the texture that I select appers strechd in ground, is there some way to do this whith tiled texture? I tryed to change values in material and create a dynamic texture but without any possible solution, can someone help me ?

Maybe use tri planar or make the visual based on world position in a shader?

Hi Nathan, thank you for being patient while we research this issue. It looks like this and similar issues are being caused by the sixe of a plane in ARDK relative to other map objects. Our engineers are looking into a fix and we’ll keep you posted as we make progress. Please let us know about anything that comes up in your work with semantic segmentation