I’m currently using AR Meshing & AR Depth manager combined to have a nice Shadow Effect on the ground. I do however have z-Fighting Issues as the Depth Map and Meshing seems to be laying on each other. Does anyone have a solution for this?
Thanks in advance!
We actually have an article in our known workarounds forum for this very problem! Check out How to stop real surfaces from covering up AR surfaces and let me know if one of the solutions there resolves your problem.
Will do , thanks a bunch!