Meshing and Depth Issue

  • Issue category: Real-time Mapping-Depth
  • Device type & OS version: Galaxy S21 on Android 12
  • Host machine & OS version: Windows on 10
  • Issue Environment : On Device
  • ARDK version: ardk-2.1.0
  • Unity version: 2020.3.35f1

Description of the issue:
Basic plane detection and object placement work just fine, But, There are couple of errors when trying to use Meshing and Depth features, and these features don’t work at all.

2022/07/26 14:27:53.951 22891 23144 Warn ARDK [14:27:53.951106 +04:30] [—W—] [http_file.cpp] [thread 23144] Failed to get response from https://armodels.eng.nianticlabs.com/multidepth_v0.10_fp16_extern_trunc.bin retrying…

2022/07/26 14:27:55.245 22891 22967 Error native E0000 00:00:1658829475.245400 22967 status.cc:162] FAILED_PRECONDITION:
2022/07/26 14:27:55.245 22891 22967 Error native ARCoreError: third_party/arcore/ar/core/session.cc:4181
2022/07/26 14:27:55.245 22891 22967 Error native at third_party/arcore/ar/core/session.cc:4181 [type.googleapis.com/util.ErrorSpacePayload=‘ArStatusErrorSpace::AR_ERROR_NOT_YET_AVAILABLE’]
2022/07/26 14:27:55.245 22891 22967 Error native === Source Location Trace: ===
2022/07/26 14:27:55.245 22891 22967 Error native third_party/arcore/ar/core/session.cc:4181

Hello OMM,

I would like to collect some more information from you regarding your error’s. Could you please send me a screenshot of:

  1. your build settings
  2. player settings,
  3. and your graphics settings

I hope this will help us determine what is going wrong with your build.