Include the following details (edit as applicable):
- Issue category: Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS
- Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
- Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
- Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
- Xcode version:
- ARDK version:
- Unity version:
Description of the issue:
So I’m using the eighth wall product that’s partnered with Niantic and I’m trying to use a custom model instead of either my face or one of their predetermined ready player models. And I’m wondering if there’s a way if anybody knows of how to override the code to use a model that does not support the RPM effect that they’re looking for?