8th wall models

Include the following details (edit as applicable):

  • Issue category: Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS
  • Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
  • Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
  • Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
  • Xcode version:
  • ARDK version:
  • Unity version:

Description of the issue:
So I’m using the eighth wall product that’s partnered with Niantic and I’m trying to use a custom model instead of either my face or one of their predetermined ready player models. And I’m wondering if there’s a way if anybody knows of how to override the code to use a model that does not support the RPM effect that they’re looking for?

Hello Kyle,

The best place to get support regarding 8th Wall would be their support site; specifically their Slack channel. Despite being under Lightship, 8th Wall’s WebAR still functions as its own standalone platform so the best way to get support would be directly through them.

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