AR Semantic Segmentation Manager Errors

Include the following details (edit as applicable):

  • Issue category: Semantic Segmentation
  • Device type & OS version: iOS
  • Host machine & OS version: Mac
  • Issue Environment : Unity Mock
  • Xcode version:
  • ARDK version: 1.1.0
  • Unity version: 2019.4.34f1

Description of the issue:

Encountered the following after adding AR Semantic Segmentation Manager:

Error (1)

System.DllNotFoundException: TODO_DOES_NOT_EXIST
  at (wrapper managed-to-native) Niantic.ARDK.Configuration._NativeArdkConfig._NAR_ARDKGlobalConfigHelper_SetContextAwarenessUrl(string)
  at Niantic.ARDK.Configuration._NativeArdkConfig.SetContextAwarenessUrl (System.String url) [0x00001] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Configuration/_NativeArdkConfig.cs:51 
  at Niantic.ARDK.Configuration.ArdkGlobalConfig.SetContextAwarenessUrl (System.String url) [0x00001] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Configuration/ArdkGlobalConfig.cs:67 
  at Niantic.ARDK.AR.Configuration._ARConfigurationValidator.SetMissingValues (Niantic.ARDK.AR.Configuration.IARConfiguration config) [0x000a5] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/AR/Configuration/_ARConfigurationValidator.cs:187 
  at Niantic.ARDK.AR.Configuration._ARConfigurationValidator.RunAllChecks (Niantic.ARDK.AR.IARSession arSession, Niantic.ARDK.AR.Configuration.IARConfiguration newConfiguration) [0x00060] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/AR/Configuration/_ARConfigurationValidator.cs:256 
  at Niantic.ARDK.VirtualStudio.AR._MockARSession.Run (Niantic.ARDK.AR.Configuration.IARConfiguration configuration, Niantic.ARDK.AR.ARSessionRunOptions options) [0x00010] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/VirtualStudio/AR/_MockARSession.cs:171 
  at Niantic.ARDK.Extensions.ARSessionManager.Run () [0x00022] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Extensions/ARSessionManager.cs:258 
  at Niantic.ARDK.Extensions.ARSessionManager.CreateAndRun () [0x00012] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Extensions/ARSessionManager.cs:267 
  at Niantic.ARDK.Extensions.ARSessionManager+<>c__DisplayClass27_0.<ScheduleCreateAndRunOnNextUpdate>b__0 () [0x00022] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Extensions/ARSessionManager.cs:171 
  at Niantic.ARDK.Utilities._CallbackQueue._ConsumeQueue () [0x0004b] in /Users/eo/ARDK-Getting-Started/Assets/ARDK/Utilities/_CallbackQueue.cs:72  from context: 
UnityEngine.Debug:LogError (object)
Niantic.ARDK.Utilities.Logging.UnityARLogHandler:Error (string) (at Assets/ARDK/Utilities/Logging/LogHandler/UnityARLogHandler.cs:41)
Niantic.ARDK.Utilities.Logging.ARLog:_Exception (System.Exception,object) (at Assets/ARDK/Utilities/Logging/ARLog.cs:230)
Niantic.ARDK.Utilities._CallbackQueue:_ConsumeQueue () (at Assets/ARDK/Utilities/_CallbackQueue.cs:77)
Niantic.ARDK.Utilities._CallbackQueue:Update () (at Assets/ARDK/Utilities/_CallbackQueue.cs:111)

Error (2):

Exception: An exception occurred in a method subscribed to an ARDK event, check the device logs for more information
Niantic.ARDK.Utilities._CallbackQueue._ConsumeQueue () (at Assets/ARDK/Utilities/_CallbackQueue.cs:87)
Niantic.ARDK.Utilities._CallbackQueue.Update () (at Assets/ARDK/Utilities/_CallbackQueue.cs:111)

Closing as duplicates of other similar M1 issues. Warning doesn’t stop from building.

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