Include the following details (edit as applicable):
- Issue category: Multiplayer /
- Device type & OS version: iOS
- Host machine & OS version: Mac M1
- Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
- Xcode version:
- ARDK version: 2.3.2
- Unity version: 2021
Description of the issue:
Hi y’all,
does anybody have experience with shared meshing?
I am currently working on a multiplayer ARDK game that should also include a shared mesh. I already know how to send messages between the players, but I do not believe that it would be a good approach to send all the Vector3, Normal Data etc. in between the peers.
Happily waiting for some suggestions or approaches.
Thanks a lot in advance
Tobi