How to use shared meshing (ARDK Multiplayer)

Include the following details (edit as applicable):

  • Issue category: Multiplayer /
  • Device type & OS version: iOS
  • Host machine & OS version: Mac M1
  • Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
  • Xcode version:
  • ARDK version: 2.3.2
  • Unity version: 2021

Description of the issue:

Hi y’all,

does anybody have experience with shared meshing?

I am currently working on a multiplayer ARDK game that should also include a shared mesh. I already know how to send messages between the players, but I do not believe that it would be a good approach to send all the Vector3, Normal Data etc. in between the peers.

Happily waiting for some suggestions or approaches.

Thanks a lot in advance

Hi Tobias,

ARDK would be handling all that for you. All you have to do is add the ARMesh prefab into your networked project, no actual transfer logic has to be programmed by you. Please let me know if you have any other questions.

1 Like