Private scan not localizing

Include the following details (edit as applicable):

  • Issue category: Unity Example Package / VPS
  • Device type & OS version: Android
  • Issue Environment : On Device
  • ARDK version: 3.8
  • Unity version: 2021.3.37

Description of the issue:

I have followed the documentation to create a test scan and set up in Unity.
The test scan works in the Wayfarer app, if I click on “Test VPS” and point to the scanned object, I get a green checkmark.
In Unity, I have imported the zip asset. I have followed the documentation to “Add AR location” , using the RemoteAuthoring Sample scene as a template.
I see my mesh in the scene, and have placed a cube as a child of the AR Location.
I have checked many times that every step in the project setup is done exactly as documentation suggests, but still…
In my built app, after I Select the location to start tracking, the “Look around the selected location to localize” message stays in place forever. The cube never appears, no signs of the VPS being localized.
The log doesn’t display anything useful, either, no errors or any other messages related to VPS localization.
I would appreciate if anyone could help me troubleshoot, because at this point I really am not sure what to do.

Hi Joelle,

Can you give me the exact name of the sample scene you’re running? It might be using the coverage API in which case you also need to register the test scan there as well in order for it to be recognized

Hey!
It’s the RemoteAuthroing scene in Samples > PersistentAR > Scenes > RemoteAuthoring

Thank you. Can you show me a screenshot of how you have the AR Location added to your project? I’m not seeing a coverage client manager so the issue is likely elsewhere in the sample.

Was this issues solved? i am facing similar kind of issue of not localizing for my test scan on the built app on my andriod phone. The test scan works in the Wayfarer app, if I click on “Test VPS” and point to the scanned object, I get a green checkmark similar to what joelle has observed.