Include the following details (edit as applicable):
- Issue category: Semantic Segmentation / Multiplayer / Real-time Mapping-Depth / ARDK Documentation / Unity Example Package / Sample App aka ‘AR Voyage’ / ARDK Virtual Studio Tools / Developer Tools / Networking / VPS
- Device type & OS version: Android / iOS / Other Ex. iPhone 8+ on iOS 13
- Host machine & OS version: Mac / Windows / Linux / Other Ex. Mac on Big Sur x.x
- Issue Environment : Unity Remote / Unity Mock / On Device / Dev Portal
- Xcode version:
- ARDK version:
- Unity version:
Description of the issue:
Android Unity APK created.
We have a concept of using alignment targets to optimize and create a unique location.
The use case is to visit a green on a golf course and be able to localize and show different experiences.
We have sporatic results. Some tests work but the actual use case fails.
Are our expectations not inline?
Here are more details.
Basic scenario is that at each green an alignment target is accessible.
We keep getting localization fails.
We have tested this indoors with an alignment target on carpet and it works?
Any suggestions?
Thanks,
Steve