Include the following details (edit as applicable):
Issue category: ARDK
Device type & OS version: iOS
Host machine & OS version: Mac
Issue Environment : iOS Build validation
Xcode version: Latest
ARDK version: 2.4.2
Unity version: 2021.3 (with URP enabled)
Description of the issue:
I can build and run an application on device, built and deployed through xCode following a Unity build onto a device.
However, whenever I try and archive the project for publication to TestFlight, I am halted by the following error:
“the bundle “ardk.framework” does not support the minimum os version specified in the info.plist”
After much fighting with Unity, I got Unity to set the iOS version to 11 (same as another app we have), however, If edited manually, Unity FORCES Version 12.0 by default.
But regardless, building the app targeting 11.0 or 12.0 results in the same failure in Validation or Upload.
Any ideas as I’m now at a loss after 2 days trying.
I will check the release notes and try. The crazy thing is we have one app built with 2.4.1 which is building and I am at a loss as to why, we are still investigating.
Thank you both for bringing this to our attention, and I apologize for the inconvenience it has caused. I have passed this information along to the team so they can further investigate and prevent this issue from occurring in the future.
Could you please provide what version of Unity and ARDK you’re using, along with your device type and OS? I was able to build with ARDK 3.0 in Unity 2021.3 with no issues.
Have you checked the resources listed above by other users to see if that solves your problem?