Include the following details (edit as applicable):
Issue category: VPS
Device type & OS version: Android 10
Host machine & OS version: 7Windows 7
Issue Environment : On Device
ARDK version: 2.1.0
Unity version: 2021.3
Description of the issue:
Hi should the template provided for VPS work in real life wayspots? It works in the mock environment in Unity but when i build to my phone, the session doesnt initialize and the localisation fails…
Is real world use outside the scope of the template and its just to show how persistent anchors work (in mock mode)?
Other templates are building successfully on my device…
Thanks for any pointers!!
The template for VPS does work with real life wayspots, though takes more setup than simply loading the scene and pressing play. Please note only approved activated wayspots will localize. Please see the coverage API for activated locations. And for more information on setting up VPS, as well as reasons localization may fail, please check the
lightship.dev articles on VPS.
Hi thanks for the reply.
Well I am looking to build and test something I can see working at a local activated location.
Will this guide result in something I can see working please?
Our Visual Positioning System (VPS) now enables you to place virtual objects in a specific real-world location and have that object persist, so one person can leave an object for someone else to find, bringing real world global game boards to life.
Grateful on any pointers on what ‘more setup’ means in this context please?